Ageing
(Necromancy)

Range:  5 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  8
Area of Effect:  One creature
Saving Throw:  Special

Upon casting this spell, a black bolt of energy shoots out form the wizard's hand, hitting one creature within its range. The creature struck must save versus spell or immediately age 6d10 years. Any humanoid who is aged must make a system shock roll or die from the internal strain. If a creature makes its saving throw, it is still strongly disoriented, suffering a penalty of -2 to-hit and +2 to Armour Class for one round per level of the wizard.
Any creature that is slowed, paralysed, charmed or stunned suffers a -3 penalty to its saving throw, since they are less able to resist its very powerful energy. The material component of this spell is a black opal worth at least 500 gp.

